1/6/2024 0 Comments Star trek art prints mind meldYou can ‘like’ his company's page on Facebookhere.Michael Levin has also launched a free resource for writers on YouTube. Michael Levin has contributed to The New York Times, The Wall Street Journal, CBS News,, The Boston Globe, the Los Angeles Times, and many other top media sources.He blogs at The Future of Publishing. He also edited Zig Ziglar’s most recent book, Born To Win. E-Myth creator Michael Gerber says Levin has created more successful books than any human being in history.He has written with Baseball Hall of Famer Dave Winfield, football broadcasting legend Pat Summerall, football stars Chad Hennings and Maurice Jones-Drew, NBA star Doug Christie, and Fox News broadcaster Chris Myers, among many others. It's not known exactly what the rats did to change their brain activity, Nicolelis said.New York Times best selling author Michael Levin is a nationally acclaimed thought leader on the subject of the future of book publishing.Michael Levin believes that the traditional publishing model is dead, thanks to the long-term foolishness of the major houses and their willful ignorance of new technologies for the marketing and distribution of books.Levin appeared on ABC's Shark Tank for his ghostwriting company, BusinessGhost, Inc., which has authored more than 120 books. In one experiment, when given this stimulation cue, thirsty rats learned they could get water if they synchronized the electrical activity of their brains. When thirsty rats were hooked up in a brainet, they could learn to synchronize their electrical activity to get water. ![]() Then they provided mild electrical stimulation to that part of the brain, generating what Nicolelis said was probably a tactile feeling of some kind. The scientists first implanted arrays of microscopic wires in the primary somatosensory cortex of the rats, the brain region linked with the sense of touch. In another set of experiments, the researchers connected three or four adult rats into a brainet to solve basic computational problems. The scientists found that with long-term training, the monkeys increasingly coordinated their behavior and synchronized their brain activity, leading to improved performance. If the monkeys successfully guided the arm to touch a moving target, they got a small reward of juice. For example, in one experiment, the monkeys in a B2 could each control only one of two dimensions of the arm's movement (such as up and down, or left and right), while in another, the monkeys in a B3 could each control two of three dimensions of movement (towards and away, for example). The amount of control each primate had over the arm depended on the experiment. The researchers next had the monkeys control the movements of a realistic virtual monkey arm on a video display. The primates all sat in separate rooms, sharing brain activity relating to their senses and movements. In one set of experiments, the scientists linked rhesus macaque monkeys together into either a two-brain brainet, a B2 or a three-brain brainet, a B3. The brains of three monkeys were interconnected so that one of them controlled movement of a virtual 3-D arm on the X axis, another on the Y axis, and the other on the Z axis. Now, Nicolelis and his colleagues have used brain-to-brain interfaces to create what they call brain networks, or brainets, that can work together to complete simple tasks. One set of rats would learn to solve movement- or touch-based problems, and their brain activity was recorded as patterns of electrical stimulation that were transferred into the brains of another set of rats, helping the recipient animals solve those problems more quickly. Recently, neurobiologist Miguel Nicolelis at Duke University Medical Center and his colleagues developed the first brain-to-brain interfaces - arrays of microscopic wires implanted in the brains of rats that allowed real-time intercontinental transfer of data between pairs of the rodents. These work by converting brain signals to computer signals and vice versa. ![]() Scientists worldwide are developing brain-machine interfaces through which people and lab animals can control robotic arms and exoskeletons using only their minds.
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